BTEC Esports

The BTEC Level 2 in Esports is an intermediate qualification for post-16 learners who want to specialise in a specific occupation, occupational area or technical role. It prepares learners for work or an Apprenticeship by giving them the opportunity to develop sector-specific knowledge, technical and practical skills, and to apply these skills in work-related environments. The qualification also provides progression to Level 3 qualifications. Developed in close conjunction with leading employers, the BTEC Level 2 in Esports develops transferable workplace skills, such as good communication and the ability to work in a team, which employers have identified as essential for gaining employment in the sector and for progression once the learner is working. At the core of this qualification is the concept of preparing young people for the working world. Through practical activities and occupationally-fit-for-purpose assessments, learners will gain the skills and behaviours needed for sustainable employment. This qualification is designed to be used flexibly, depending on its size and scope: 

  • as part of a full-time study programme, alongside mathematics and English GCSEs and/or Functional Skills, work placement and enrichment activities 
  • as the technical qualification within an Apprenticeship or off-the-job training for those already in work 
  • as a roll-on, roll-off programme for those entering an apprenticeship or employment.

The content of this qualification has been developed in consultation with key stakeholders. This ensures that the content is appropriate and consistent with current industry practice to enable learners to enter employment or further study. This is a career-focused qualification with industry endorsement enabling learners to develop underpinning knowledge and technical and transferable skills that gain experience in a variety of different sections of the esports industry. Learners taking this qualification will study four mandatory units: 

  • Unit 1: Esports Games, Teams and Tournaments 
  • Unit 2: Establishing an Esports Organisation 
  • Unit 3: Streaming for Esports 
  • Unit 4: Plan an Esports Event. 

The mandatory content allows learners to develop their technical skills across the different unit areas, supported by underpinning knowledge. All assessment relates to the esports industry. Communication skills are developed throughout the units, and students can also enhance their broader skills in ICT, while literacy and numeracy skills are also developed throughout.